As a further attempt to make another use for the glasses I made, I decided to create a bottle alongside one and develop a fluid simulation from the scene.
Below are 3 renders in sequence across the fluid simulation showing wine being poured into the glass and overflowing.
A fluid simulation of this scene will be uploaded soon for all to see.
Here is my first attempt at creating glass. During development I decided to add stems and turn them into wine glasses. Cheers! :P This image was not created with maximum settings to reduce rendering times.
Here is the resulting animation created from the recently made ocean scene at sunset. I have made the shark fin move through the water coursing through the waves. Enjoy!
After playing around more with the ocean scene, I recoloured the sky into a sunset and moved the sun level with the water at the horizon. The lighting was also manipulated to reflect the time of day and just for fun I decided to add a shark fin to the scene :P
Here is the animation / simulation I have made with the 3D Ocean. As the footage is 40 seconds long the time it took to render all the frames took longer than I thought (around 3-4 hours) but I decided to create an animation you can at least look at without it ending straight away.
Here are the final renders of the sea I was experimenting with, as you can see it has now become a big ocean. I decided to make 2 renders of this scene for different water types.
The first render is of a deep dark blue ocean:
The second render is of a more shallow lighter ocean:
Here is the initial stage of my attempt to create a realistic sea. This used a very rough rendering process with all fancy lighting effects and ray tracing disabled, enabling me to create the animation with little computational overhead.
I decided to develop a logo for the blog to give my page more visual appeal. As you can see I have developed it in the same manner as all my other creations and was a learning exercise on how to manipulate models of 3D letters.
This is the start of another project I endeavor to complete :P The gecko is made up out of 1 extruded cube moulded into shape. A bump map is applied to the normal to give the gecko's scales depth.